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voveostudios

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A member registered Jun 11, 2021 · View creator page →

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Create idea! The core gameplay loop of sucking in enemies and shooting them as ammo is fun to get through. I'd be interested in seeing the idea expanded with more enemy types!

Simple but well executed game. The pixel graphics are well done and appealing, and the flipping motion is satisfying. A really innovating interpretation of the theme!

Great work on the submission, loved the minimalistic retro style. The controls feel smooth and the game is satisfying, the later levels are challenging to get through! Very satisfying to play again and again.

A chill and relaxing experience! The simple graphics are pretty pleasing to look at. The minigame is fun, satisfying to go to the collection and see what fish you have collected.

Fun platformer, good level design that offers a challenge without being too difficult. The flip could be made smoother in terms of positioning snapping to make the overall experience more immersive. Nice work!

The dota game style is fun to see recreated and the abilities and voice acting was very charming! It took some practice to hit the abilities right and was rewarding to learn. I had trouble with properly positioning the camera to see the enemies, though, which might work better with different map or enemy placement.

What a creative and meta idea, I had a blast going through your gamedev process! The different ways you incorporated the interactive elements really fleshed out the whole experience. It feels like a medium of approach that can be used for a lot of different projects if refined. 

Nice short bite sized puzzle game! The clicking loop was satisfying to do. 

Great work, the graphics and sound effects pull the whole aesthetic together well. The timed switch is a nice spin on the space inversion concept. The second level has a pretty challenging but doable timing. Very fun!

Fun short experience with a cute theme! Could see the game used in some educational contexts quite nicely. Some music would've really tied it together, love to see that for the future

Great work! The core movement of the game is really satisfying to do, I think yo ureally nailed it. The gameplay felt hard at first, but was enjoyable to do once I learned how to engage with it. The random generation added a nice amount of replayability. One thing I wished to see was some more clarity in boatless swimming controls - didn't quite figure out how to navigate that.

Great work! The core movement of the game is really satisfying to do, I think yo ureally nailed it. The gameplay felt hard at first, but was enjoyable to do once I learned how to engage with it. The random generation added a nice amount of replayability. One thing I wished to see was some more clarity in boatless swimming controls - didn't quite figure out how to navigate that.

Great game! Had a lot of fun, I especially enjoyed how there are different routes in many of the levels. Congrats!

Thank you, and congrats on your game too! You got one of the coolest mechanics in the jam :) 

Thank you so much for checking out the game! Means so much <3

aahahah this makes me so happy. Hi j

Hi Daniel,
I really appreciate the comprehensive feedback! Your note on the flow of information is really helpful for me. I tried to overcorrect past experiences and just put all of the relevant rules on the screen. Playing your team's game helped me understand a bit more as well! 
Thanks for checking out the game!

I literally exclaimed out of excitement: "This game has wall jump!!" 

Running out of time is the name of game jams, don't worry about it! You nailed the first rule of platformers: make it fun. The movement between the jack and box feels satisfyingly distinct. I can see a lot of potential behind this idea. The art and graphics are adorable!

Good job!

Of course! Are there any tutorials you might suggest to get into 3D? Feel like I'm at the point where I should brave it and get over my fears ahaha.

Looking at this game first, I found the need to balance the boxes for my jump very interesting! It could be helpful to have a "sandbox" tutorial where you can learn and understand the mechanic first without dying in the goo. The question of the day is "How do we communicate crucial information to the player?" Also encountered that issue in my game  😅

What an incredibly charming game! I love the sound design and how the inside world is so visually distinct from the outside world. Echoing what other people have said, the lack of checkpoints is very frustrating, and letting the player control how high they can jump would help the game a lot! 

Congrats and great job!

Main feedback, didn't know how to engage strategically with the enemies on the screen. Some questions to accompany that: How does the player's hand change their strategy? How many ways can the player interact with the enemies? How does a card game format benefit the mechanics? 
Congrats on finishing the game!

Very polished game! Polish has been the adjective of choice throughout my comments, it's a very impressive trait especially in a game jam format! Echoing the comments below, the art, animations, and sound design are very impressive and clean. Really hoped that the nested structure would've impacted the game mechanically, but besides that, great work!!

Bug report: On level 3 I believed I accidentally walked off a flight of stairs and walked out of bounds (on thin air), unfortunately breaking the game. 

Good job! Took quite a level with the last two guard's pathing, but had fun! This game excels at the level of polish it has. The footsteps, camera visuals, and information were particularly smooth. Would've been curious to see how this game would continue on, felt the ending was a bit abrupt. However, polish matters more! Congrats to you and your team for finishing the game!

Would appreciate any feedback, thank you! https://itch.io/jam/do-you-wanna-jam-2024/rate/2882405 

That is one of the best conceits for this game, good job! 

Fantastic work. The smooth controls, minimalistic graphic choice, and soundtrack all contribute to a very immersive gamefeel. The concept is well executed with fun levels, and the hold-jump mechanic is satisfying to use. The only things I'd like to see are a level select screen, and a win animation instead of an abrupt stop which takes out of the immersion a little bit. I can see a lot of potential in the game, both in the puzzle direction and in the platformer direction utilizing the hold-jump mechanic to smoothly sail across landscapes. Great job!

Fantastic work. The smooth controls, minimalistic graphic choice, and soundtrack all contribute to a very immersive gamefeel. The concept is well executed with fun levels, and the hold-jump mechanic is satisfying to use. The only things I'd like to see are a level select screen, and a win animation instead of an abrupt stop which takes out of the immersion a little bit. I can see a lot of potential in the game, both in the puzzle direction and in the platformer direction utilizing the hold-jump mechanic to smoothly sail across landscapes. Great job!

The polish of this game is insane! absolutely love the animations. It's immersive and charming, good job!

Hi Chrisi2209

This metroidvania is incredible! It's the best original idea of the jam of what I've seen by far, take pride in that! I really like the map and the door connections. The biggest roadblock that I encountered was that consistently at weird intervals, I lose my double jump. Unfortunately that broke the game when I tried to grab the keys. The best moment for me was definitely figuring out when is a strategic time to use the dash!

Good job!

Hi 0Pixelated0, 

A minute into playing Bloodbot, I muttered to myself, "damn, that's nice." The game is soo fun!! I've gotten to check out quite a few games so far, but Bloodbot is the game with damn good punchy game juice. It just FEELS hella good to play, and the leaderboard is such a nice touch! As someone else who is using Godot, can you point me to a tutorial that teaches you how to create leaderboards?

Good job!!

Hi GoldShots,
I got to play your game and the graphics is completely out of the world! The voxels, the particle effects, the lighting... SERIOUSLY GOOD JOB! 3d's always been really intimidating to me so it's super cool to see someone do it so well in a game jam context. 

I got to spend ~10 minutes making the jump onto the ramp, but unfortunately couldn't make it to the jump after that :( . It's very hard. Another dimension might be not just difficulty, but the punishment element. The jump itself being hard is one thing, it's also the fact that we had to restart from the beginning. I can see having save points on solid ground help the game flow overall! 

Good job! Crazy that you were able to get this quality within the time constraint, congrats!!

Thanks for checking out the game! Appreciate the feedback on collisions, something to figure out before the next game jam :)

Thanks for checking it out! I especially appreciate the feedback -- I made an effort to explain the mechanics explicitly, but it's a good reminder that there's always more work to do! Congrats on finishing your game, it's really polished and fun :)

Hi Cocosdev,
Thank you so much for checking out the game! Glad that you had fun :) 

Hi bandejo,
Thank you so much for playing! Congrats to you too on finishing your game! Fun note: my partner and I actually considered making a game with emotions having different powers, glad that someone did it!

Hi GoldShots,
Thank you so much for checking out the game! We spent a lot of time on game design this time and glad to see it come through in the levels. I also really appreciate your feedback! Knockback could be implemented much better, and your comment inspires me to start dreaming of what could be done with general mode. 
Thank you for taking the time to give feedback!

Thank you for checking it out!

Thank you so much for trying it out, glad that you liked it! :)

Hi Chrisi, 

Thank you so much for playing the game! That is such good feedback, on replay I agree that the knockback is a bit jarring and I would love to fix that in future projects. Glad you had fun!

Thank you so much! The balance between strategy and action was tricky to figure out. Super glad you enjoyed it and thank you!