Definitely interested, as this is already very strong. I only have five right now, since I am struggling to keep the colony functional long enough for me to properly test the game. Firstly, a means to disable the owls would be useful. the option would provide more of a sandbox option. As for the owls themselves, I would recommend giving the player some means to counter them, or at least making the current form a random event. Similarly, colonist deaths should be better telegraphed. Currently, the only indicator is the owls screeching. Corn does nothing currently, which is costly to find out. Is it supposed to be another kind of food? Lastly, I still notice some pathfinding issues, notably with trees, anything above the ground level, and anything placed near beds. I will be eating shortly, so it may be some time before I respond again.
Edit: Added the feedback on owls. It is now the second recommendation out of five. (Sorry if I am too thorough.)