Not too thorough, it's wonderful to have feedback!
The owls are easily countered by shelter. Owls will not enter houses and mustelids will seek beds to sleep in at night time. The player can pass the night quickly by sleeping on a bed. I am, however, open to suggestions about counters, other night-time threats, and ways to telegraph danger.
Corn was an experimental feature. I'm not sure what to do with it.
The pathfinding engine needs something of a rewrite which wasn't worth it just for the prototype. It's quite fixable though.
I have created a Discord server in case anyone would rather converse in a space other than these comments: