I think the concept you have here is great, it really incentivizes the player to take their time and think about their choices. I think where the game fell a little flat for me is that it doesn't clearly enough let the player know what those choices are and what the goal is.
I found myself confused as soon as I started. What am I doing what's my goal? why is my screen all black. (I figured that last one out quickly but for a second I thought it broke lol).
I feel like an expanded tutorial to start would greatly help new players so they understand what they are supposed to be doing. A key of what the different objects on the ground are and what they will do. why the player should be looking for them etc...
Also having to completely restart every time you die was pretty frustrating.