I think the concept you have here is great, it really incentivizes the player to take their time and think about their choices. I think where the game fell a little flat for me is that it doesn't clearly enough let the player know what those choices are and what the goal is.
I found myself confused as soon as I started. What am I doing what's my goal? why is my screen all black. (I figured that last one out quickly but for a second I thought it broke lol).
I feel like an expanded tutorial to start would greatly help new players so they understand what they are supposed to be doing. A key of what the different objects on the ground are and what they will do. why the player should be looking for them etc...
Also having to completely restart every time you die was pretty frustrating.
DJdevil8
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Thanks so much for playing and for the feedback! Its super valuable for me especially since this is my first game.
I absolutely wanted to have a Hud based tutorial, I just honestly didn't know how to make one and I was afraid of running out of time lol. Next time.
I felt like with an arcade game style like this, where there really only is 1 "level" there needed to be ways to make it challenging enough that it felt amazing when you got that "perfect" run. That was my thought process when I made some of those decisions. But I also totally see your point with it being a bit too punishing. Maybe just a time penalty could be better, or to your point, losing that piece of bread might be punishment enough.