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One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.

Areas should always calculate “current value” based on what the combo multiplier would be in that area.

Yeah, I was aware of that. I decide to keep it as is since the value calculation takes in a lot of numbers, it'd require to calculate the value in a completely different way, and same for similiar values, like when you're earning more in some locations due to evil tree upgrades. Plus in the next update I'm planning to have the garden objects fall in a different zone too.