Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This is a great start for an interesting game. Being able to solve puzzles different ways is a cool idea and could be extremely fun. I figured out all the rune combinations without the GDD, and looked at it anyway just to be safe to confirm. 

I got what I felt like was a decent way into the game. I made it over the wide fire pit and several rooms after. I lost when I swapped worlds and an enemy was spawned directly on top of me, which brings me to my one major complaint. A death like that felt a bit unfair, and detracts from the experience a bit. Doing the puzzles up to that point feels rewarding, and being sent back to the very beginning because an enemy just appears without warning was painful. A checkpoint or something would make that feel a lot less bad. Maybe seeing shadows of enemies in the "other world" or something before you teleport?

I had quite a few bugs, but most of them felt like it was a problem of the game being in the browser, more than it was the game just being buggy. Unity games tend to run weird in the browser for me, so I can't say for sure one way or the other. The fireball meter got stuck on the screen almost every time I used it, the wings just didn't work at all one time I tried to jump the fire pit. The wings appeared, but didn't lift me up. Again, these could all be browser issues that don't appear on a windows export.

Don't let the "negative" things I wrote take away anything from the game. I played it longer than I thought I would, because it really is fun. Expand on this, and keep developing things! I enjoyed my time with this, and will probably come back and finish it at some point. When I do, I'll post a reply to my comment here! 

Great job!

edit - I went back and did it, way sooner than I expected to. I felt I had a good grasp and didn't want to leave it unfinished. I even found the special rune I believe. Thank you again! I still love the concept!

(+1)

Thank you so much for the kind comment! Yeah I had a bunch of trouble with the unity to browser transition. It never crossed my mind at the time that there'd be issues between transitions, so I had no time to fix a lot of stuff. 

Also about the enemy, that may have been a bit intentional, sorry! I thought the level itself was short enough that the players wouldn't mind a "cheap" death - although, my intent was for there to be one just when you get the second rune so much earlier in the level.

My initial desires were to make dark/light objects still semi-transparent or visible even when in the other world, but unfortunately being a visual thing, that had to get cut. So in that version of the game, that sort of "cheapness" wouldn't be there. 

It's all good! Still had fun. Phenomenal work, especially for only really getting a week to work on it.

Be proud! You deserve it.