Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for the kind comment! Yeah I had a bunch of trouble with the unity to browser transition. It never crossed my mind at the time that there'd be issues between transitions, so I had no time to fix a lot of stuff. 

Also about the enemy, that may have been a bit intentional, sorry! I thought the level itself was short enough that the players wouldn't mind a "cheap" death - although, my intent was for there to be one just when you get the second rune so much earlier in the level.

My initial desires were to make dark/light objects still semi-transparent or visible even when in the other world, but unfortunately being a visual thing, that had to get cut. So in that version of the game, that sort of "cheapness" wouldn't be there. 

It's all good! Still had fun. Phenomenal work, especially for only really getting a week to work on it.

Be proud! You deserve it.