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I found this one a bit lacking personally. I think the application of the theme was unique and interesting, but there isn't much to do in this game aside from matching words to definitions, and they're largely really easy in that regard. The way the screen moved up to each bubble was rather slow as well, and after matching each word to its right bubble, it just seemed to end there. There wasn't any reward or anything for completing it, which felt a bit disappointing. I'm also not sure if any of the words or definitions are connected in any way.  The music is somewhat neat, mainly due to how dark and ominous the piano is, but it's nothing too crazy. There's also a lot of assets credited that I never once saw pop up during the game, much of which are AI-generated, which I'm not too big on. I'm not sure if I did something wrong or if said assets are just flat-out nowhere to be seen. All in all, it's a neat idea, but one that could use some serious polishing-up. 5/10.

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Hey, thanks for playing and for the feedback! The original idea was to build a structure made out of related ideas/emotions to travel from Point A to Point B (World of Goo style) and would reveal a story as it went , but by the time I'd got the initial prototype working I'd started to run out of time. So the result is a severely stripped back version that had most of the assets you mentioned removed and a quick end screen stuck on in order to just get it out of the door in time. Every jam's a learning experience!

P.S There's definitely meaning to the words/clues. As someone else mentioned, there's an outward view and an inner monologue.