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MyNamesSky

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This game was perfect for me as someone who has always wondered what's going on in other people's digestive systems. A game that perhaps took some slight cues from a certain Disney property was inevitable with this theme. Regardless, I thought this game was hilarious. The purposefully bad illustration combined with the writing and theme makes this game a super funny experience, so much so that it makes up for much of the grindy gameplay that clicker games have. I think an automatic clicker function would've been a nice addition so I didn't have to spam click anywhere near as much, but I'll take what I can get. Very educational, too. I am now an expert on the digestive system, and I have the characters unaffiliated with Disney to thank for that. All in all, this was the game ever. 8/10.

Genuinely much higher quality than I expected from the silly burp game. It's so stupid, but also so charming and funny at the same time. The music, sound effects, and voice acting all add to the whimsical and dumb feel this game has. The multiple endings and the changes in expression the burp bubble has depending on its color were nice touches. Not a whole lot to do aside from the core gameplay, but it's good for what it is. Truly a burp to remember. 8/10.

I think the art for this game is really nice, the music choice suits it pretty well, and the decision to do a visual novel for this game jam is unique given that I've yet to come across any other visual novels on here. Unlike a lot of other visual novels, however, there was basically zero interaction on the part of the player. No decisions to be made, no alternate or branching paths, nothing. It just whittles down to watching things happen. A lot of the writing is also really awkward, mainly when the game is trying to describe a character doing a certain action or having a certain facial expression, mostly because there was no visual indicator or break or anything like that. This made it look like the character was talking rather than striking a pose in-game or whatever. The game also didn't delve into the theme much: When it starts to, it just abruptly ends with a message stating, "Thanks for playing, hope you enjoyed, yadda yadda". Overall, there's a few aspects I really enjoyed, but it could have been better. 6/10.

I found this one a bit lacking personally. I think the application of the theme was unique and interesting, but there isn't much to do in this game aside from matching words to definitions, and they're largely really easy in that regard. The way the screen moved up to each bubble was rather slow as well, and after matching each word to its right bubble, it just seemed to end there. There wasn't any reward or anything for completing it, which felt a bit disappointing. I'm also not sure if any of the words or definitions are connected in any way.  The music is somewhat neat, mainly due to how dark and ominous the piano is, but it's nothing too crazy. There's also a lot of assets credited that I never once saw pop up during the game, much of which are AI-generated, which I'm not too big on. I'm not sure if I did something wrong or if said assets are just flat-out nowhere to be seen. All in all, it's a neat idea, but one that could use some serious polishing-up. 5/10.

This is really polished for a game jam game! I wasn't at all expecting voice acting when I went into this. It's not the most amazing VA work I've heard, but it's still very impressive given the time constraints. The artwork is fantastic, and the music really adds to the fantasy feel that this game has. The abilities are neat, though I had to guess which ones worked on which enemies. The controls for them are also rather clunky, and the amount of time it takes to do them is kinda slow. There were so many times when I was getting the crap beaten out of me by an enemy while trying to do one of the abilities. Using W for jumping was also a bit awkward, but it's not the worst. The story I think is pretty neat, and I think I was able to follow along with it just fine. The ending was a bit anticlimactic, though. I don't know if this was intentional, but she just sorta disappears out of thin air, and then the game freezes. I understand if there wasn't time for a super elaborate ending due to the aforementioned time constraints, though, haha. Overall, I think it's pretty good. 8/10. :>

I really like the visuals and the art, and the music playing over the radio is nice, but the gameplay itself I was left rather confused by, even when consulting the page for the game. I didn't quite understand the rules for how the runes above the door changed, and I ended up solving it mostly with brute force by just clicking random runes. There wasn't much gameplay aside from that either, although I understand why due to the time constraints the jam had. All in all, it could be better, but it's not bad as it stands. 7/10.

I was hoping for something a bit more with this one. The intro cutscene explaining the story behind the game had me hooked, as it was really dramatic and set up some pretty high stakes, but then it goes into a Galaga-type shooter. Not that this is bad, but man, the mood whiplash I got was kinda crazy lol. Said intro does get annoying the next couple of times you play, though. A skip button would have been much appreciated. I think the filter over the screen adds this really cool visual effect, but the rest of the sprites are just okay in my opinion. They get the job done well enough. I've also already played a game for this jam with very similar gameplay and a very similar premise, and I personally think it was executed a bit better in that one. The controls took a bit of getting used to, as I hardly touch the arrow keys on my keyboard. I also noticed the shield power-up still makes it so you take damage or bullets or enemies. I don't know if it's just reduced damage or if it's a bug, but that confused me quite a bit. Not bad by any means, but could be a bit better. 6/10.

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I think the concept and the way it was implemented into the theme is pretty cool, even if it isn't the most original thing on planet Earth. The visuals are simple and get the job done, and the music is alright. I'm personally not a fan of it being AI-generated, but I can understand it to some degree given time constraints and other, more important aspects of game design perhaps getting in the way. The actual puzzles are rather hit or miss, though. I had difficulty figuring some of them out, and, as has been pointed out by many others, the wording on the first level on how to play was a bit confusing. There wasn't too much indication of what patterns were correct much of the time, so you kinda just had to guess your way through them. I ended up getting stuck on level 24 after I couldn't figure out the correct combination for the life of me. I think having more of a visual aid or some sort of hint button or something would massively improve this area of the game, although it might make it a bit too easy. The narrative added in was interesting, though I'm unsure if it ties into the actual game or not. Overall, it's alright, but it could be improved upon. 7/10.

This is genuinely a really fun game. I love the concept here. It's super unique and the way it's incorporated into the theme is really cool. The doll assets are also kinda cute. I love how they wobble when they walk. A lot of the puzzles had me stumped for quite a while: They were cleverly designed and decently challenging without feeling too unfair. I felt very satisfied after solving them, I can tell you that much, haha. Switching between the dolls felt a bit clunky at first, but I think I got used to it after a while. The visuals do their job well, and the ambient type music in the background is nice, even if it isn't an original piece. All in all, probably one of the better entries I have played so far. 9/10. ^^

Not the most original concept, but it's one that is executed fairly well. Killing off the hoards of enemies coming at you was pretty satisfying, and I think the different emotions having their own abilities was cool. The soft piano music was really nice to listen to while playing, and the sprites were simple yet somewhat charming at the same time. There does seem to be some sort of time limit or maximum score or something, though, which I felt was odd. I'm not really sure why it's there to begin with if I'm being completely honest. Overall, simple but solid. 7/10.

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I wasn't too big on this entry. I think the music and visuals are fine, if somewhat repetitive in the case of the former, but the gameplay I did not have a fun time with. The objective of the game seems simple, but it is made ridiculously harder by the fact that the giant cat enemies seem to know where you are at all times, leading to them constantly trapping me. I don't know if I just suck at this, but I only ever got the food ending. I think this mechanic could have worked a lot better if the movement for the enemies was either random or if the enemies had to look at you first before following you. The incorporation of the theme is serviceable, but nothing too crazy or out-there. The writing did also feel a bit jarring, but I won't rip on the game too much for that. The movement was a bit awkward since I had to use arrow keys instead of WASD. WASD feels much more natural for me to use, and I think having the player be able to move with either WASD or arrow keys would have been the way to go here. Not awful, but it could be much improved. 6/10.

Thanks so much! :)

Thank you very much! We greatly appreciate it. ^^

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I genuinely really enjoyed this game. I was a bit confused about how to play it at first, but I got the hang of it soon enough. I love the concept of this project. It's super unique, and the little bits of lore that are handed out in the mail segments are really cool. They make the game feel so alive and fleshed out like everything being sent your way is written by actual people with lives, friends, families, and responsibilities. The computer mechanic is really cool. The way you have to move the cursor kinda reminds me of Iron Lung weirdly enough, and the pixelated visuals of the planets on-screen are great. The tickets were kinda clunky and hard to put into the computer at points, but I wouldn't consider this a major, game-breaking flaw or anything like that. The environments do their job well, and the classical, fingerpicked guitar music playing over the radio is nice, though perhaps I am biased, as I am a guitarist, haha. Overall, I'm very impressed. I'd love to see more like this! 9/10. ^^

I think the take on the theme you did is quite unique given that I don't see any other claw-game-type submissions here. However, I think many areas could be improved here. For starters, the art I am personally not a very big fan of. I think the plushies are kind of cute, but I think the sprites for the people who come up to you and ask for plushies look bad and rather ugly. All of the assets also look like they were drawn either with MS Paint or with that drawing tool Scratch has. While this is not inherently a bad thing, I am not too big on this stylistic choice. I think some sort of audio or music would have also gone a long way here, as without it, everything feels rather empty and barebones. The gameplay is also rather short and not all too engaging or exciting. I think there is potential here despite my critiques, though. I encourage you to keep going. 4/10.

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Really like this one! It has that same fun and highly addictive formula that made games like Galaga so great. Unlike Galaga, though, I seem to suck at this one, haha. Still had a lot of fun regardless. The art, graphics, and music aren't anything too crazy, but they get the job done and are still quite nice. I like the take and general concept taken on this one, too. It feels pretty fresh. Overall, a very good game! 8/10. :)