too much of doing the same thing over and over(i guess that's realistic, but gameplay wise it's very tedious). scare rarely happens and they're also kinda just there idk, they dont seem out of place from the hotel if you're trying to do the glitching ghost stuff.
As someone who's played through the game countless times for playtesting and troubleshooting purposes, I totally understand the feeling of tedium! Also the frequency of the scares is all down to RNG, meaning some runs you get more scares than others.
There is a lot more I wanted to do during development to make the experience feel a bit more varied, that I just didn't have time to due to the short development window - I'll probably talk more about this in the post-mortem devlog I eventually plan on doing.
Thanks for playing! :)