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(+1)

As someone who's played through the game countless times for playtesting and troubleshooting purposes, I totally understand the feeling of tedium! Also the frequency of the scares is all down to RNG, meaning some runs you get more scares than others. 

There is a lot more I wanted to do during development to make the experience feel a bit more varied, that I just didn't have time to due to the short development window - I'll probably talk more about this in the post-mortem devlog I eventually plan on doing.

Thanks for playing! :)