Thank you!!! I'm really glad you enjoyed it - the gondola is so cool! I really like walking the line between being prescriptive and being too vague, so I thought a lot about how to write questions that would allow for people to come up with their own ideas, and yet wouldn't leave people going "I don't know what to do!"
I LOVE the idea of rolling for more specifics about the people - age, etc. Or even honestly just the idea of using the 1-6 as a scale, instead of just a decision maker. You may have noticed that so far a lot of my 1-6 are just lists that I have sort of placed together.
One of the big challenges I have faced in trying to distill the essence of these games down into one page is an attempt to keep things very streamlined. A challenge that I have set myself is to keep the scope unemotional - so, like, the bridge (or the headstone in the case of Simple Plots) doesn't have a strong understanding of emotions but can observe things that people do. I think in my head, prompting people to determine things like feelings felt a little too in the vein of "the bridge understanding what they're seeing" rather than "the bridge bears witness to what they're seeing."
That said, I have a list of other ideas that I want to make into "Simple ___" games, and I would ultimately like to pull them together into a collection. Even though I don't know how I feel about putting feelings-based prompting into the original game's structure, I do think I might consider whether these sorts of questions might make for a good appendix, if folks wanted to add more of this type of flavor in or were looking for these sorts of prompts, because I think it's notable that you walked away from your play experience thinking about it!
Sorry for the long reply, I hope this made sense! Thanks again for the lovely comment and suggestion!