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(1 edit)

Nice puzzle-platformer idea for the "Self-Destruction For Gain" theme. It does not seem to be within the 64x64 resolution requirement though. But nice use of 1-bit graphics.

Music is catchy.

(2 edits)

Unless I misunderstood, this does fit the resolution requirement. It's 64x64 in the Godot settings, in a 640x640 window.


EDIT: thinking back, I did take the sprites and make them 25% their normal size. So that doesn't count as a 64×64 game? 

(+1)

Regardless of some settings in a game engine, there should be no more than 64 pixels rendered per row or column.

(2 edits) (+1)

I see, thank you. I basically made the sprites smaller, so there are more pixels. Do I get disqualified or do I just get low authenticity scores?