Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Unless I misunderstood, this does fit the resolution requirement. It's 64x64 in the Godot settings, in a 640x640 window.


EDIT: thinking back, I did take the sprites and make them 25% their normal size. So that doesn't count as a 64×64 game? 

(+1)

Regardless of some settings in a game engine, there should be no more than 64 pixels rendered per row or column.

(2 edits) (+1)

I see, thank you. I basically made the sprites smaller, so there are more pixels. Do I get disqualified or do I just get low authenticity scores?