Unless I misunderstood, this does fit the resolution requirement. It's 64x64 in the Godot settings, in a 640x640 window.
EDIT: thinking back, I did take the sprites and make them 25% their normal size. So that doesn't count as a 64×64 game?
Regardless of some settings in a game engine, there should be no more than 64 pixels rendered per row or column.
I see, thank you. I basically made the sprites smaller, so there are more pixels. Do I get disqualified or do I just get low authenticity scores?