Play game
OMDB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #116 | 2.860 | 3.000 |
Audio | #158 | 2.384 | 2.500 |
Overall | #191 | 2.288 | 2.400 |
Graphics | #195 | 2.288 | 2.400 |
Authenticity (or, Creativity in use of resolution) | #235 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Self-Destruction For Gain
Tools
Godot, Chiptone
Lessons
First time making a finished game on Godot, got much more comfortable with the engine
Leave a comment
Log in with itch.io to leave a comment.
Comments
really very funny this mechanic of leaving your body behind to progress, the 1 bit graphics are always satisfying.
I saw your previous comment about the resolution and wanted to just cover this. To make it work in Godot you need to keep your sprites the correct size and then set your window in the editor settings to 64x64. You can then override the window setting (you will have to check the advanced settings button) to make it 640 x 640. I think there is also a pixel snap setting you want to enable to avoid any little pixel glitches. But...
This game is really really good. The mechanics are smooth and well realised and I had a blast chucking my corpse around to give me places to stand. I don't know how the rules will come down on whether this will count but for me at least you didn't use the extra resolution for any game mechanic so this still fits. Godot is a great engine that I use myself but setting it up for scaled pixels is not as obvious if you haven't used it much. Another tip if you update it, the camera smoothing actually hurts the rendering at the lower resolution because it's more pixels jittering around, so if you downscale it I would switch that off, that way the player stays nice and cleanly displayed in the centre.
I loved the theme interpretation. Well done! Shame its not fully within the 64x64 requirement. But the game is super well done and fun! Good job!
That’s a great take on the theme! It’s a shame it’s not 64x64 pixels, though.
Thank you. Yeah, I'm not used to using a limited resolution, I literally thought that it would work to set the resolution to 64×64 in the settings.
Nice puzzle-platformer idea for the "Self-Destruction For Gain" theme. It does not seem to be within the 64x64 resolution requirement though. But nice use of 1-bit graphics.
Music is catchy.
Unless I misunderstood, this does fit the resolution requirement. It's 64x64 in the Godot settings, in a 640x640 window.
EDIT: thinking back, I did take the sprites and make them 25% their normal size. So that doesn't count as a 64×64 game?
Regardless of some settings in a game engine, there should be no more than 64 pixels rendered per row or column.
I see, thank you. I basically made the sprites smaller, so there are more pixels. Do I get disqualified or do I just get low authenticity scores?