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I think I'm going to like this game. It feels rough around the edges, but it's obviously a work in progress and has quite a bit here. Granted, my most personal issue is the movement system and lack of a map, but I suppose that adds to the challenge of the game. You're starting from the bottom so you have to remember where everything is. that and this an RTS pretty much, I have a very slow reaction time. 

I also feel like there should be a character that's a stand in for the player since it feels a bit weird that the characters apply to a guild that doesn't have a guild leader. Of course, that would be asking for character customization which is another matter entirely. 

The tutorials are okay, the only one I have a significant issue with is the tutorial for the techniques. There's little mention of how to equip and examine the Techs which, is important. I know the game mostly is mouse based but the hitboxes for some things are a bit iffy.

I suppose the main issue for me is the GUI itself and in game camera. It feels unnatural and has some issues. First big issue is the scrolling for the gui. Since there's no buttons to differ the camera and the mouse wheel camera zoom, if you try to scroll you end up zooming in too far. In addition, the details section of individual techniques doesn't have the scroll reset. So some skills with shorter descriptions you have to drag to back up to get to rather there being defined boundaries for the text boxes scrolling. 

These were just from me completing the tutorial stages. Overall, pretty good game to start with, but I've barely dived into it so some issues might grow on me and I accept them.

Anyways, I'll be sure to keep an eye on this game!

Thank you for your feedback.

I begun checking a bit the tutorial, to see if I can improve the explanation on the parts that are lacking.

I will still need to work on the Guild Leader. Gladly, I have a more solid idea of what to do about them, beside I still need to plan out their customization.

The game lacking a map is intended. You'll see that quests and their quest logs direct you to the field or npc you need to talk to, and uses cardinal directions to tell which place of the map your target is. If you have troubles with cardinal directions, some Waschbars in the tutorial map can help you with that.

The other reports I'll look into as I develop the game.

Have fun :)

I will! Yes, I did notice the Waschbars in the tutorial area. I have a general sense of direction.