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(+1)

Really fun game!! And INCREDIBLY cool concept. The acceleration on the player feels nice. My only gripe is that the shadows, enemies, particles, and scoreboard are all the same color, making it very difficult to know what is safe and not safe. Using a 4th color for “not-an-enemy” objects would really help here <3

AMAZING work on this, I’m definitely coming back to practice and set high scores!

The way the palette should work is that the shadows/score/particles are one color, the background is another, enemies are a third, and the player and gems are a 4th.

But the colors I chose for the shadows and the enemies might be lacking contrast making them hard to see.

One thing I wish I had spent more time on was making things less visually noisy while still keeping the chaotic feel.

Appreciate the feedback for sure :D