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Heya, not sure what you mean by lust system, the term is quite vague and Grove doesn’t really have a ‘proper’ lust system 

One way is to just use one variable to control lust and another to set the lust maximum cap. When increasing lust have a conditional to check if the current lust is higher than the cap or specific thresholds and if yes, apply your effects.


- RegalBuster

oh I meant like how grove gets aroused during certain battles. Like the dream sequence. And ok how would I go about making the variables. Or if you want I can look up how to make those in rpg maker.