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Thanks for your feedback! I can see where you're coming from on those two points. I tried to keep each door very close to their respective buttons, hoping it'd be hard to miss their animations. But I can think of a few places you may move away and miss it anyway. I probably should've had the camera focus in on them or something.

I think altering the art for the door when its open to be clearer would solve the issue. Although, this might have just been an issue for my playthrough and not for others.