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Interesting way to combine and graphically represent the themes “they are 4096” and “self-destruction for gain”. Though I noticed with the double jump, was really only needed for that one part next to the shop.

(+1)

Thank you for the comment! I had some gaps that could be jumped over only with double jump, but I removed them after the playtests, cause they were tricky. But I`m absolutely agree with your point. In general it was a way to prevent the player from going to the left before going to the right.