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The Price of Immortality: Lost in shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #132 | 2.708 | 3.667 |
Audio | #150 | 2.462 | 3.333 |
Overall | #162 | 2.616 | 3.542 |
Graphics | #181 | 2.462 | 3.333 |
Authenticity (or, Creativity in use of resolution) | #188 | 2.831 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Cool themes, used some of them.
Used themes:
They Are 4096
Aaand It's Gone Forever
Self-Destruction For Gain
Tools
Unreal Engine 5
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Comments
I think you have been inspired by the legend of Chiron, or it is one hell of a coincidence. Solved it in one go (well, "solved"). It is pretty imaginative use of the theme, gameplay was simple enough to be enjoyable, and the dialogues (especially at the end) were funny.
Nice game, best use of themes ever seen, cool character animations. But when I couldn’t take out the shopkeeper on the third try, I gave up. May be you should let the player quietly steal the key as “Peaceful” ending. Cool game anyway!
Thank you for the feedback! Yes, probably I overpowered enemies a bit. Good point about "Peaceful" ending!
Interesting way to combine and graphically represent the themes “they are 4096” and “self-destruction for gain”. Though I noticed with the double jump, was really only needed for that one part next to the shop.
Thank you for the comment! I had some gaps that could be jumped over only with double jump, but I removed them after the playtests, cause they were tricky. But I`m absolutely agree with your point. In general it was a way to prevent the player from going to the left before going to the right.