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This is a pretty fun game. It's challenging but also very forgiving at the same time with how easy it is to recover hit points. On my playthrough I was constantly fluctuating from almost dead to full HP and that really gave it the frantic feeling I think you were going for. And also, I love your UI! I think that was the best way you could've implemented the health bar. It's always obvious but still unintrusive. I enjoyed this one. Highly replayable!

Haha, stumbling upon the idea to implement the health bar like that after banging my head against the wall for hours attempting to put together UI without obstructing anything was truly a liberating experience.  And you're right, I was definitely going for that chaotic and frantic feeling BUT  hoped the health recovery would balance it out. 

I am very grateful for your kind words and thanks so much for all the feedback!