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Very catching concept for first 10 minutes. After a few battles I found spells that work the best and every further enemy encounter wasn't difficult at all. I had no possibility to end the game because there is no explanation what to do or where to go.  Good entry if it really was made in two weeks but lacks some hint system which would help player to navigate through game.

thank you for playing and the feedback :) i took inspiration from yume nikki, so the exploration can be a bit frustrating and unguided; there is an ending though, just hard to reach. i do like the idea of a hint system though!! also, you can check my githib repo to see all my progress in the 2 jam weeks :)