Very interesting concept! I like the idea of "planting" ahead.
A few issues/bugs I've found:
- Controls are not disabled during the day/night switch scene (someone else has already mentioned this)
- Double-clicking on a tile would consume 2 seeds (and triple-click would consume 3), which is probably not what you intended
Also here are the things I would prefer to see in the game:
- It would be great if we could rewind to the previous day, rather than having to restart the entire level when I realize that I forgot to plant a flower
- I'm not sure if you've implemented coyote time in the game but I didn't feel it. Failing a jump when I miss a platform by only a few pixels doesn't feel very good.
Anyways, Great Job! I look forward to a more polished version of this game!