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(+1)

Very interesting concept! I like the idea of "planting" ahead.

A few issues/bugs I've found:

  1. Controls are not disabled during the day/night switch scene (someone else has already mentioned this)
  2. Double-clicking on a tile would consume 2 seeds (and triple-click would consume 3), which is probably not what you intended

Also here are the things I would prefer to see in the game:

  1. It would be great if we could rewind to the previous day, rather than having to restart the entire level when I realize that I forgot to plant a flower
  2. I'm not sure if you've implemented coyote time in the game but I didn't feel it. Failing a jump when I miss a platform by only a few pixels doesn't feel very good.

Anyways, Great Job! I look forward to a more polished version of this game!

(1 edit)

Hey Jerry, thanks so more for your feedback!

These are all very valuable notes, and we'll take them all into consideration and think about these changes before a final release.
Our goal definitely isn't to make the player have any sort of frustrating experience (aside from trying to figure out the actual puzzles of course), so we will be working on how to better polish the player experience to have a more relaxed and enjoyable time.

Thanks so much for your support! We enjoyed your game as well. :)

-D