No problem! Just wanted to give some feedback.
I think my original comment sounds a bit confusing, re-reading it now, but what I meant with the higher window is the scaling itself of the pixel art, like, usually in a game engine there's 2 ways to render pixel art, the literal resolution (64x64 in this case) scaled many times, or scaling at a higher resolution, which doesn't have the chunky pixels, that's what I meant, like, when you rotate the arm of the character, it renders the sprite without losing any detail.
Hoping to see how your next projects will progress, thank you for responding!
-Thomas