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(3 edits)

Hello, I am May, co-host streamer/gamedev of FBQ, welcome! 

I am about 40 mins into the game review wise and had to cut short due to childcare. 

Here's what I can feedback so far: 

I enjoy the simple graphics, the scifi edition of the typical farm sim and the smoothness of the tools on farming aspect, room for improvement would be the keybind, or the tutorial intro on keybind and how the mechanics work in some areas. I did play a large amount of stardew, also harvest moon, and pretty much try out a lot of farm sims, and I was wondering if the action activation can be added to the mouse and overall canvas of the game instead of just on the tool icon on lower right and space bar? That would smooth out the progress for me playing wise, current play feels a bit janky to me. 

But if that's difficult due to other concerns that would be understandable. Just that your audience are going to be likely be the stardew valley folks so I suggest making keybind match expectation would be to your advantage.  

Also I was at lost on how to eat the sandwich, I know I could eat it or give it away, but I could not find anywhere on how to eat the sandwich. lol You can see my playthru for reference. Look forward to this development. I also could not for the life of me figure out how to fish, and after 5 baits all sank I had no way to continue to fish, also fishing is locked at the deck, it does feel a bit limiting that not every body of water is open to fishing, if that can be figured out that would be nice. I haven't gotten to the monster taming part, I just want to figure out how to eat the sandwich. 

Your game starts at: 2:18:17 Chronomon

(+1)

Hey May! Thank you for trying Chronomon. 
It's still SUPER early stage and sorry if you encountered any bugs along the way. 

I have canvas interactions on my to do list =) I have considered allowing you to fish everywhere as well and since you requested it, I will probably implement it. You can either eat the sandwich or feed it to your Chronomon by selecting the item in your inventory and pressing the "eat" or "CM" icon towards the bottom of the menu. 

Fishing has been pointed out as difficult. I'll adjust it. 

Thanks again for playing and leaving a review!

(1 edit)

my pleasure, this game is in my preference alley, I want to see it snatch up the intended audience, can I request character customization feature? :D plz plz plz???? lol 

(+1)

I had planned on making a bunch of skins that you could choose from but not customizing them individually. But I know this is a necessary feature in farming games so looking into it now =)

(+1)

Spent all day yesterday thinking about it, how to implement customizing the player. Ran a discord poll.

Putting customizing in =) Working on it now. Great suggestions, keeping me on my toes haha. 

If there is anything else that a farm/sim game requires that you can think of, slap me in the face with it haha. 

(3 edits)

Oh yeah the crafty farm sims player love customization glad you got it in. 

My personal wishlist is being able to customize a lover npc but I dont know if thats a shared interest. My own up coming farm sim + town builder has that planned for it. 

You got the monster collection thing cut out for you, best stay to that. Monster taming is a huge feature. I know Moonstone island got that too and maybe you can bundle with them if you ever get on steam. targetting mobile is a great idea though. I personally like monster tamming just dont really want to do monster fighting when it gets to farm sim, I want to just farm them like pets. Hope fighting is optional in yours. 

I will be keeping an eye on your updates, after playing so many farm sims I now have a preference for pixel style farm sim way more than 3d.  😄 

Also if you can do the stardew ASMR magic with sound effects and music activated by player clicks *which you kinda got already* you will catch us in it for a long time with progression depth. 

Best wishes!