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Great work here! A great beat em' up experience that didn't outstay its welcome. I liked the variety between gun, knife, and fist enemies. I also liked figuring out the two bosses (though I found it a lil tricky to dodge the kick attack on the second one).

I encounter a  couple weird control soft locks from inputting two many jumps in a row (I think?). I can't tell if you are buffering inputs and the buffer is too long, or if you aren't and its doing some sort of weird interpretation, but I found jumping pretty unreliable in general. I also found I frequently was getting double punches and weird stuff like that.  Fine for this length of game, but for something longer, more polish would be appreciated.

I really appreciated the permissive continue system. If I had to restart when I died midway through stage 2, I would have stopped.

Thanks so much for playing!

Yeah I think the main issue is with Unity's animation controller which created some buffering between what was happening on screen and the inputs entered by the player. I'll take some time to rework that part, it's definitely noticeable when you smash the buttons quickly.

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Yeah, I could definitely see that!

How are you using the Animator? I'd be tempted to use the Crossfade() method to directly change from one animation to the next and give yourself the ability to quickly cancel into another one if you need to.

Yep, that's exactly what I should be doing. Currently a lot of those animations are forced to complete before transitioning the player state, and it actually makes the controls feel sticky and unresponsive. It'll be a good fix for the post-jam version!