I like the pixel art & the music included here. Also, the game has a pretty impressive scope for 4 days of development, including numerous monsters & 7 dungeons. The battle system was either broken or I did not understand it. It would just keep cycling through monsters until I died. I was also able to walk through the tree blocking the bridge, and head straight to the ending.
Viewing post in RPG999 (Jam Version) jam comments
thank you for checking it out! i appreciate the feedback. i upgraded the project in the last minutes before the deadline to godot 4.3 so that it would run on the web. i think the changes to tile map layers messed with the collision on the tree. thanks for letting me know. sounds like a cool speed run hack.