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I like the pixel art & the music included here. Also, the game has a pretty impressive scope for 4 days of development, including numerous monsters & 7 dungeons. The battle system was either broken or I did not understand it. It would just keep cycling through monsters until I died. I was also able to walk through the tree blocking the bridge, and head straight to the ending.

thank you for checking it out! i appreciate the feedback.  i upgraded the project in the last minutes before the deadline to godot 4.3 so that it would run on the web. i think the changes to tile map layers messed with the collision on the tree. thanks for letting me know. sounds like a cool speed run hack.