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RPG999 (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #125 | 3.051 | 3.200 |
Audio | #147 | 2.479 | 2.600 |
Overall | #166 | 2.574 | 2.700 |
Gameplay | #173 | 2.193 | 2.300 |
Authenticity (or, Creativity in use of resolution) | #198 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Aaand It's Gone Forever. i wanted the player to start fresh every dungeon.
Lessons
I still have a lot to learn.
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Comments
I loved the fighting system in this game! It was really satisfying to use all the different mechanics/upgrades. However I was confused why the enemies just kept coming? I couldn't tell if it was a bug or they were going to end at some point. For some reason as soon as a rock-looking enemy popped up, I just died, even though I was at max HP. Aside from that, great job on this game! Your effort really shines through.
Each dungeon has 30 monsters, I think. After that, a 'King' monster shows up. I was working on a dungeon map where you walk around and enemy encounters would happen randomly, but I ran out of time and trashed it. I just put the whole dungeon in one encounter. It sounds like the rock enemy was a bug of some kind. I definitely will look at it later to try and recreate the problem. Thanks for playing it and giving me feedback!
Cute art! The small characters definitely allow the world to be seen better!
Thank you for the feedback! I tried to make the main character as small as possible. I had an even smaller version, but I didn't want to redraw all the other character sprites. I definitely think the smaller one looks like she has no shoes, though.
Cute art style and enemy design. I didn't really understand the mechanics at first but once I got used to it I was blasting through the enemies. I figured Attack + Auto attack build is the way to go, with occasionally getting hp upgrades to heal.
thank you for the feedback! i sort of locked myself into the skill leveling system early in development. i'm really happy you could figured it out. i was certain people would give up on it fairly quick due to it's confusing nature. i play it with the same build actually. you can finish the dungeons in about 30 seconds that way.
I like the pixel art & the music included here. Also, the game has a pretty impressive scope for 4 days of development, including numerous monsters & 7 dungeons. The battle system was either broken or I did not understand it. It would just keep cycling through monsters until I died. I was also able to walk through the tree blocking the bridge, and head straight to the ending.
thank you for checking it out! i appreciate the feedback. i upgraded the project in the last minutes before the deadline to godot 4.3 so that it would run on the web. i think the changes to tile map layers messed with the collision on the tree. thanks for letting me know. sounds like a cool speed run hack.
I was a little confused about exactly how the battle system worked and which buttons do what, but it seems like a solid and original idea for a game. What stood out to me most was the music and creature designs.
thank you for your feedback! i really appreciate it. I wanted to make the battle system easier to understand, but I was already in too deep and couldn't really change anything. It's a good lesson for me to plan better at the start. the artsy side of game dev is definitely more enjoyable than bug hunting.
I made it!!!! I thought I was totally going to miss the deadline...