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Whilst fumbling for the controls (I clicked play too soon) the first slime nearly killed me and pushed me out of the level, which was incredibly funny.

The hit detection of the sword is a little odd, and thus it's far more difficult to kill the slimes than maybe was intended. (Of course, I understand the limits of time, however—the lack of feedback on whether a sword slash actually hit didn't help. I'm not actually sure if slimes were a one-hit-kill and the hit detection was *that* precise, or if the slimes needed multiple hits and the hit detection *wasn't* all that precise.)

In the end, though, you made something! And that's worth a lot. Keep making things, and you'll only get better from here. <3

Oh! And let it not go unsaid, the character art is very cute.

Thank you for your feedback! As a member of the team, this is very much appreciated!