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Interesting concept. The gameplay itself had some minor issues such as a weird player hitbox and somewhat sluggish character for the stealth sections. The ability to control the camera was fairly unique but seemed very limited in implementation in terms of an actual need to use outside of an arbitrary "need to move just to see". This could make for some clever puzzles or timed actions that require you to look out. Solid base game though!

That's a great point you make. I didn't consider using the camera for looking ahead in any of the level designs. The most I wanted to do was use more than one camera in a single level.


Thank you for playing our game!