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That is quite the substantial compliment thank you!

There was a moment in the development process where a realization set in that I best mimic the Spore cell phase. This moment was followed by spending way too long for a jam trying to get blurred-out "colossals" to function in 2d unity to add depth to act as background elements.

Unfortunately, you hit the nail on the head for my biggest foible with my game, being the lack of overall content. I had hopes to do a similar zoom-out effect to Spore once reaching certain thresholds of progression, but alas a lot of the atmospheric elements would have needed to be reworked or at least heavily modified. The hope was that once zooming out enough you could see the edges of the petri dish with branching out and escaping being the win condition.