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We've played over half the games in the jam by this point, and I have to say, this may be my personal favorite of all of them so far.

The ambient mood, the unique gameplay mechanics, the strategy aspect, the simple but satisfying graphics, the helpful and charming tutorial,  I thought it was all incredibly done, especially for a jam.

The vibes and concept are very reminiscent of the intro to spore, but with a much different gameplay loop. It feels like a game I could play for a long time and just feel relaxed and immersed in.

I would love to see this game with more interesting additions to the gameplay, more strategy, and some sort of further progression system! I could play this for hours and hours if there was more content going on.


Amazing work, your game deserves more love and attention. :)

-D

That is quite the substantial compliment thank you!

There was a moment in the development process where a realization set in that I best mimic the Spore cell phase. This moment was followed by spending way too long for a jam trying to get blurred-out "colossals" to function in 2d unity to add depth to act as background elements.

Unfortunately, you hit the nail on the head for my biggest foible with my game, being the lack of overall content. I had hopes to do a similar zoom-out effect to Spore once reaching certain thresholds of progression, but alas a lot of the atmospheric elements would have needed to be reworked or at least heavily modified. The hope was that once zooming out enough you could see the edges of the petri dish with branching out and escaping being the win condition.