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I am now the Spooky CEO. As my first act in office, we will be replacing all Starbucks locations with Spirit Halloween— 

This was fun. There's something of a steep learning curve but the detailed game page really made things clear. The monster progression seemed totally reasonable—I wasn't managing to kill most of the witches(?) but they also weren't spawning in numbers great enough to cause a fail.

Placement in build mode is maybe a smidge hinky, something about your character not being gridlocked but the buildables are, perhaps, which is just exacerbated by the granularity of a 64x64 resolution. Especially with being able to ignore collision during build mode, it wasn't a huge problem. 

I did notice something very odd, sometimes coins seemed to have collision? When they were piled up in the later levels, at least, I noticed some issues with running *into* them rather than *through* and picking them up, had to ram poor Edgar's face into them a few times.

(And this is maybe a weird detail to praise but I really liked the path-showing effect. I dunno. Something about it is just nice.)

The character design is wonderful. Oh! And the cutscene at the end was delightful!

Overall, spooky and good.