Hey :) So sorry I can't rate your game, because my Windows comp is apparently too old and low spec to run it. Even after I changed the video settings to the lowest, it keeps crashing/hanging, the furthest I ever got is picking the key. And I didn't succeed to run it on my main comp with Linux, neither via Steam Play nor any other emulator. Such a pity, was really looking forward to playing it. Hopefully you publish it on Steam someday, then I suppose they'll take care of the compatibility...
Viewing post in Passage of Grief comments
I appreciate your feedback, and my apologies that it’s not able to run smoothly on your computer! Since this was done for a game jam in a short period of time it’s still lacking in optimizations and I’ll be implementing those improvements as soon as I’m able to.
Would you be willing to share your computer specs so I have a data point regarding compatibility with specific hardware? Every bit of info helps and I appreciate it!
Thank you so much for the info! The primary issue is that the game relies on randomly spawned level instances as its core mechanic, making it difficult to bake lighting. Having real-time lights for everything is computationally heavy, in particular with the starting apartment level.
There are fixes which I’m working on and hope to have in soon! I’ll keep you posted when they’re implemented so you can hopefully give it another shot :)