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sank at least an hour into this, it was such a fun game! the concept is so fun; grades as HP and sticky notes to attack are so clever.  i agree with the comment that enemy HP / how much my attack is doing is vague, and a block function would be nice to counter the harsh RNG of when all enemies attack at once. i was also mildly unsure what the enemy's "next action" would be when i started since i couldn't decipher some of the icons. sick idea though for the beginnings of a deckbuilding roguelike! i'd love to see more :3