D:
managed to get up to around 690 points tho lol
so silly, so fun, so easy to understand, had an absolute blast playing it, i'm now a certified atc, great music, cute graphics, smooooth animations, i really can't say enough. the chill start devolving into attempting-to-sort-everything chaos makes for such a fun and hectic puzzle. this would be such a timesink as a mobile game, but i'm safe for now. again, insane submission, such a fun game
thanks for the comments and feedback! i definitely could've done a better difficulty progression / learning phase; i realized i balanced it when i was the only playtester and knew all my own minigames lol. i'll probably tweak the early game, like adding separate phases to learn each minigame before everything goes to chaos. thanks for playing!
absolutely SICK remake! haven't played much fnaf but consumed lots of fnaf content, and seeing the security room and doors / lights, then bringing up the camera and flipping through cams, experiencing everything was so cool. it really felt like i was playing fnaf on an old console. this is helped by the absolute fire graphics on a restrictive but very visually pleasing gameboy / 2bit color palette; you used colors very efficiently and aesthetically. i'd love to see what you do with the sounds and ambiance since fnaf is so dependent on sound cues
yeah, i think it would probably feel better to play if i made it so that systems that are recently fixed don't break again immediately lol. i'll have to make the system-breaking code a little better in general; sometimes the game also "breaks" a system that's already broken ^^;
thanks for playing, i'm glad you liked the art and concept!
sank at least an hour into this, it was such a fun game! the concept is so fun; grades as HP and sticky notes to attack are so clever. i agree with the comment that enemy HP / how much my attack is doing is vague, and a block function would be nice to counter the harsh RNG of when all enemies attack at once. i was also mildly unsure what the enemy's "next action" would be when i started since i couldn't decipher some of the icons. sick idea though for the beginnings of a deckbuilding roguelike! i'd love to see more :3
⚠️ there is currently a bug that causes the game to randomly crash after spending a cumulative 2+ minutes in the main game area (title screen and death screen are fine). the game runs fine for 11+ minutes in the godot game engine though. i'll try to figure out why this is and fix it. sorry for the inconvenience and thanks for playing!
thank you for the feedback! i'm glad you enjoyed :3
honestly i agree it's very unforgiving for someone who's seeing it for the first time; i'm realizing i set the difficulty after having played the minigames for like 2 weeks lol. i'll probably make a longer learning phase or make systems wait longer before game ending ^^b
after more hours than i care to admit, memorizing all recipes, and developing carpal tunnel, i've made enough money to get my dream broom
it gets pretty difficult late game (esp if you don't have recipes memorized) and my only gripe is that single ingredient orders in the later days are near impossible. i simply can't pour ale that fast, my only hope would be to have the ingredient already D:
but very fun game and cute artwork, i quite enjoyed it! and the gold miner minigame is activating core memories