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no.solace

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A member registered Jul 17, 2024 · View creator page →

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(1 edit)

D:

managed to get up to around 690 points tho lol

so silly, so fun, so easy to understand, had an absolute blast playing it, i'm now a certified atc, great music, cute graphics, smooooth animations, i really can't say enough. the chill start devolving into attempting-to-sort-everything chaos makes for such a fun and hectic puzzle. this would be such a timesink as a mobile game, but i'm safe for now. again, insane submission, such a fun game

thanks for the comments and feedback! i definitely could've done a better difficulty progression / learning phase; i realized i balanced it when i was the only playtester and knew all my own minigames lol. i'll probably tweak the early game, like adding separate phases to learn each minigame before everything goes to chaos. thanks for playing!

absolutely SICK remake! haven't played much fnaf but consumed lots of fnaf content, and seeing the security room and doors / lights, then bringing up the camera and flipping through cams, experiencing everything was so cool. it really felt like i was playing fnaf on an old console. this is helped by the absolute fire graphics on a restrictive but very visually pleasing gameboy / 2bit color palette; you used colors very efficiently and aesthetically. i'd love to see what you do with the sounds and ambiance since fnaf is so dependent on sound cues

this would actually be insane for learning about probability if there were other buttons with different chances or points or multipliers or whatnot, but lowrez would probably make that a little clunky visually to implement. cool concept tho

very fun concept and easy to understand, love the scoring system and timer so people can go for highscore / speedrun. maybe a death condition for highscore runs would be cool as the game speeds up and it gets harder to manage the attacks? also that way highscore games don't go to infinity

yeah, i think it would probably feel better to play if i made it so that systems that are recently fixed don't break again immediately lol. i'll have to make the system-breaking code a little better in general; sometimes the game also "breaks" a system that's already broken ^^;

thanks for playing, i'm glad you liked the art and concept!

thanks for the tip on bugfixing! i'll look into it and update it after the jam. and thanks for trying out the game, i'm glad you liked it :3

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absolutely no idea LOL i got my 43 and then started practicing the puzzles (didn't even complete a run) before i checked the leaderboard again and the 53 appeared. only clue is i was taking about 6-7 seconds (between 54-53) to complete the first two puzzles

uhH. i think i somehow glitched a 53.3 score when my actual highest is 43.2? is it possible to manually fix?

sank at least an hour into this, it was such a fun game! the concept is so fun; grades as HP and sticky notes to attack are so clever.  i agree with the comment that enemy HP / how much my attack is doing is vague, and a block function would be nice to counter the harsh RNG of when all enemies attack at once. i was also mildly unsure what the enemy's "next action" would be when i started since i couldn't decipher some of the icons. sick idea though for the beginnings of a deckbuilding roguelike! i'd love to see more :3

thank you thank you! :D the idea started as "spacecraft systems" but i moved towards body functions and kept the spacecraft/steampunk aesthetic

thank you! yeah i'm still not too sure what's causing it, but thanks for playing!

⚠️ there is currently a bug that causes the game to randomly crash after spending a cumulative 2+ minutes in the main game area (title screen and death screen are fine). the game runs fine for 11+ minutes in the godot game engine though. i'll try to figure out why this is and fix it. sorry for the inconvenience and thanks for playing!

it was a quick and fun game! the puzzles were well designed, and it was fun to go through a learning phase before speedrunning the puzzles

but then i saw the leaderboard...

it was a quick and fun game!

thank you for the feedback! i'm glad you enjoyed :3

honestly i agree it's very unforgiving for someone who's seeing it for the first time; i'm realizing i set the difficulty after having played the minigames for like 2 weeks lol. i'll probably make a longer learning phase or make systems wait longer before game ending ^^b

thank you for the compliments! i'm glad you liked the art and mechanics :D

don't worry it's not just you lol, the game has glitched on my end too when i was playing it in the browser. currently i have no clue what's causing that :V but i'll look into some bugfixing

thank you so much for playing and for the feedback! i was hoping to convey a sense of chaos and i'm glad you sensed it :3

o7 thanks for lmk, just did

thank you! it was a good learning experience lol

after more hours than i care to admit, memorizing all recipes, and developing carpal tunnel, i've made enough money to get my dream broom

it gets pretty difficult late game (esp if you don't have recipes memorized) and my only gripe is that single ingredient orders in the later days are near impossible. i simply can't pour ale that fast, my only hope would be to have the ingredient already D:

but very fun game and cute artwork, i quite enjoyed it! and the gold miner minigame is activating core memories

once you kill the enemy at the end of the tutorial, it drops a shadow for you to pick up, which triggers the main section to start. thanks for trying it out :3