I have to admit, I don’t understand. The whole thing is beautiful, especially the paper handling effects, but I don’t know when I’m supposed to stack or when to attack, or really what’s happening from moment to moment. A tutorial would’ve really helped me out, but time’s always so short in jams isn’t it? Still, it’s bloody beautiful!
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Stickystack: A Paperjam Chronicle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #107 | 3.719 | 3.900 |
Gameplay | #142 | 2.574 | 2.700 |
Overall | #142 | 2.837 | 2.975 |
Audio | #147 | 2.479 | 2.600 |
Graphics | #170 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
This game concept came directly from brainstorming around mixing and matching the optional themes. That's how we ended up with the stacking/doubling damage mechanic and the environment and art style, among other things.
Tools
We used Unity for this project. We both have a lot of experience with Unity, so that was useful.
Lessons
This was my first interaction with the new UXML system for custom inspectors in the Unity editor, so that was cool. Mostly we just dug deeper into some things we'd barely touched in the past like ScriptableObjects or Coroutines for simple animations, and found ways to add polish to the game at such a low resolution.
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