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Hi, thanks for your feedback!

I'll keep these things in mind for the future, but I'm currently avoiding adding any new features to the engine.
Very small things like the ability to enable/disable the minimap are ok, but anything that involves the editor, requires rewriting or requires extensive testing are not a priority right now.  

The latest 1.11 alpha (bleeding edge) builds have many more HUD commands, including rotation, scale, and layers.   
These should allow you to do anything you're trying to achieve with the HUD, and will allow you to implement a custom minimap.  
The latest alpha also has script commands that give you much more control over the flashlight.    

I'm not sure what you mean by dummy states?
You can already create your own states, and conditional branching is already supported.  

I'm also not sure what you mean by the player's projectile not taking damage? 
Enemies can't damage projectiles, only the player.  

The projectile crashing issue is also fixed in the latest alpha build.

The "dummy states" were requests for features that were already implemented because I wasn't familiar with the tool's functions. This was due to insufficient checking on my part.

"player's projectile not taking damage" was a translation error on my part.
When an enemy uses a hitscan attack, they become invincible, and even if they are hit by the player's projectile attack they will not take damage and no state transitions will occur.

I was able to recreate the situation.

Alright, thanks for clarifying.
And thanks for the video too, that's very helpful!  
Is that issue still happening for you on the latest alpha build?

I loaded the same data into 1.11 alpha 39 and tested it, and got the same happening.