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The "dummy states" were requests for features that were already implemented because I wasn't familiar with the tool's functions. This was due to insufficient checking on my part.

"player's projectile not taking damage" was a translation error on my part.
When an enemy uses a hitscan attack, they become invincible, and even if they are hit by the player's projectile attack they will not take damage and no state transitions will occur.

I was able to recreate the situation.

Alright, thanks for clarifying.
And thanks for the video too, that's very helpful!  
Is that issue still happening for you on the latest alpha build?

I loaded the same data into 1.11 alpha 39 and tested it, and got the same happening.