Graphics are nice and I like the mechanics here, but I find the controls cumbersome. Why the need to a separate button for letting go of the balloon? I thought it would have been better to have the little devil let go of the balloon when you stop pressing space, feels more intuitive to me. Levels desing is nice and I like how you introduce the mechanics gradually in the first few levels.
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Oh, I didn’t think of that. That’s trickier. Maybe pressing space consecutively after releasing for the first time lets go of the other balloons? Personally, I found having to press a different key confusing (because of how hover mechanics usually work in games, my instinct was always to just let go of the space key) so that might work.