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(+10)

Melee in general just gets screwed, even if you build to be a tank, you get shredded too quick, and if you try to be a melee DPS, you don't wipe them quick enough to not get one-shot.

Ranged/magic is fine because they can just kite all they want and too few enemies in the game have ranged attacks to counter them, but melee gets hit by 100% of everything no matter what and get blended into a fine paste.

If it were me, one little bandaid fix I'd do is to lightly weigh drop rates of equipment a bit to lean in the direction of your build, probably using your manually-increased stats to do the math, so if a novice who only dumps points into STR gets an equipment drop, it's like 10% more likely that it'll be a melee weapon, or 20%, IDK.
Either this, or some kind of salvage+craft system that lets you recycle equipment into other equipment so we have a use for all the equipment we'll never use.

Like for real, the fact nearly half my level 12 character's equipment is stuff I got before even entering the catacombs because I can't find anything better is a bit BS, especially when trying to play a tank, probably the most equipment-dependent build of them all. Definitely looking forward to the better shop, anything to get me out of this lv2 equipment hell.

(+5)(-1)

Personally I think the difficulty could be balanced with more hitstun, faster wind up. Using heavy melee for example, the jump attack applies pushback and hitstun more than any other move and you can spam it into a combo kill.