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I like the game so far and have suggestions:

I agree with requests to have a "make time go even faster than the fast button" button, and theorange4's comments about revamping the employee screen.

After I click the button to hire a new employee, I'd like to have the new hire's stats show up in a popup window or smth with "Keep or Axe" buttons since right now I have to click on them (after scrolling down a long list if I have a bunch of employees) and decide whether they're worthy. If you think it would help add a strategy element, maybe you could have a finite labor pool and if you Axe someone they're gone for good, so players can't just reject anyone with less than 20 stat points. With new potential hires gradually trickling in over time if you exhaust the labor pool.

I'd like to be able to ditch a project or a research track if it's becoming clear it will take forever, or the console gets discontinued, or just because I feel like it.

I also ran into the bug where if I go back to the main menu and then continue a game, time doesn't start until I go to a submenu (make a new game, research, or smth) and then come back to the top level gameplay screen.

In the plots of game sales on the top level screen, I'd like to see numbers for current monthly revenue and units sold (not just plots without y-axis scale indicators).

Also, in this game I made a gamejam game in 2 days with text-only graphics at lowest possible quality and no advertising and it was a multimillion dollar smash. I want to find the place this game world is based on.

I will consider your suggestion for the next update. The game needs another revamp, some players find it super easy to make millions, while others ask me to lower the difficulty. I have fixed that bug, although it will be some time before the next version is out.

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I agree with everything that 3p0ch said. But personally, I think that the game is too easy, I am at 1.08B right now, and have only released 6 games and all my games have more than 25 million units sold, one of them has 135 million units sold. Also, the research page is a little annoying because unless you hover over the item, you don't know if you have researched it already, there should be some sort of overlay or sprite that shows you it has been unlocked.

the news section is also not very clear, there should be notifications that well tell you important news

there also should be achievements, so the player gets a better sense of progression and achievement.

Well I have some with 10 billion that means some people had to buy it twice there's only 8 billion people in the world not even counting that I'm in the year 200_

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Ha, you're assuming that every person on earth has one of the consoles that can play the game. But the most units of one console sold (That I have seen) Is about 25 million, so if you get the amount of games you sold to that console (10 Billion) and divide it by the amount of consoles (25 million) then you get about 400 copies of the game per console.... I guess its a pretty good game if each person buys it about 400 times.

Yes but I was being extra generous but just imagine "why are you buying your 400th copy like you have 399 like come on you spent almost $1,000 on these!"

Well that's also assuming they bought almost all 400 when I bring it down to just get a bunch of sales yes [insert evil laugh here] YES YES

Haha, I can imagine that maybe one super obsessed fan might do something like that, but not 25 million people. But according to the game....

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We just actually make it really brittle  so like they try to put it in and it breaks ah yes capitalism $_$ 

by the way whenever you respond it's like hey this guy responded it's important, but I've only seen that be done with the owner of the game why is this?

Idk. Maybe cause I am so important. ha, idk