I like the game so far and have suggestions:
I agree with requests to have a "make time go even faster than the fast button" button, and theorange4's comments about revamping the employee screen.
After I click the button to hire a new employee, I'd like to have the new hire's stats show up in a popup window or smth with "Keep or Axe" buttons since right now I have to click on them (after scrolling down a long list if I have a bunch of employees) and decide whether they're worthy. If you think it would help add a strategy element, maybe you could have a finite labor pool and if you Axe someone they're gone for good, so players can't just reject anyone with less than 20 stat points. With new potential hires gradually trickling in over time if you exhaust the labor pool.
I'd like to be able to ditch a project or a research track if it's becoming clear it will take forever, or the console gets discontinued, or just because I feel like it.
I also ran into the bug where if I go back to the main menu and then continue a game, time doesn't start until I go to a submenu (make a new game, research, or smth) and then come back to the top level gameplay screen.
In the plots of game sales on the top level screen, I'd like to see numbers for current monthly revenue and units sold (not just plots without y-axis scale indicators).
Also, in this game I made a gamejam game in 2 days with text-only graphics at lowest possible quality and no advertising and it was a multimillion dollar smash. I want to find the place this game world is based on.