Damn, the eye that pursues you is relentless. A little tough to deal with, I felt like it read my inputs (?), like I’d try to do a quick turn back and it’d just track me with 100% accuracy sometimes. I was only able to beat the first zone, this game is tough! Definitely just a skill issue on my part, but an “Easy” mode without the eye pursuing you would probably still be plenty difficult for people like me haha!
The wall-jumping is a little finicky, it seems like you need to be pressing in the direction of the wall while pressing jump to wall-jump. Consider adding a 0.1-0.2 second timer/window to allow the player to press away from the wall while still allowing a wall-jump (I believe most games with wall-jumping do this). It might make it a little more forgiving.
I almost missed the tutorial, but I think that’s not really your fault: The low resolution of the ‘keyboard’ art in the first room made me almost miss it (I didn’t recognize them as keys), but that’s more of a lowrezjam limitation. Glad you posted a comment with the controls below (consider adding the controls to the game’s page itself just to mitigate this).
I can see this game being fun to speed-run! Once I got the hang of it, I found myself going pretty fast holding space and zooming around. The music and art are really good too. I really liked the little button sections at the end of the first stage, where you had to throw the bomb at the buttons and double-back to the newly-opened door while avoiding the eye. In retrospect, I can see how the eye pursuing you is core to the level’s design, so honestly take my ‘easy mode’ comment earlier with a grain of salt. I’ll try to find time to come back to this and actually beat it, it looks like you’ve made a lot of cool levels in the screenshots.
Nice job!