Thanks for the detailed criticism! I will definitely keep this in mind for a post-jam update once I'm feeling less burnt out :)
And yes, the eyes copy exactly what you do, so if it seems really fast and relentless, that's because you are being fast and relentless, but maybe that isn't communicated to the player well enough. The strategy is to remember what path you took so you can backtrack without crossing that path.
I also noticed the wall jumping being very tight, but never got to fixing it because the sheer amount of other tasks that seemed like a higher priority to me at the time. If it helps, there is a buffer that lets you press jump before touching the wall, but not after.
The thing I struggle with when it comes to difficulty balance is making things easier without making it easy to the point where it's automatic. Finding a balance is hard, and I didn't have any time to get playtesting from other players. I think I'll do a playtest phase when I update the game.
Also btw, you don't have to hold spacebar, you only need to tap it once to enter max speed and from there you can just hold the direction. The reason I wasn't super descriptive with this stuff is I wanted a textless tutorial that gets straight to the point, but maybe I'll reconsider that decision.
Viewing post in Goblington jam comments
Ahh the eye copying my own movements makes so much sense. I can’t believe I missed that, that’s actually super clever, makes a lot more sense. Also that’s hilarious, me complaining about the eye moving erratic and unpredictably when it’s actually just me moving erratically and unpredictably lol I love it