For context, I'm not a big horror game player, I mostly experience them by watching streamers.
🧚What I liked about this game:
-The graphics
-The BGM
-The horror build-up
🧚What this game needs:
-Content! The game is currently too short, there is a nice build-up but instead of starting the horror party, the "end of the demo" is displayed.
-Better controls, or at least the possibility to remap them. I know RM horror dev don't like giving mouse control to the player (it would be chasing phases too easy, I guess?), but placing the cancel button on Esc is illegal. Anyone playing without a controller would really appreciate some better keyboard controls.
-Better polish (see the bug sections for some samples of things to improve upon)
-There are no fairies in this game :-(.
🧚Bugs:
-There are a lot of tiles I shouldn't be able to walk over, and cupboards who act as invisible walls
-Playing piano in the starting house ignore your volume options
-One of the main character's emotions is misaligned compared to the others
-There is something appearing for a short amount of time at the top left of the screen when closing a menu (may be the health bar?)
🧚Random thoughts (neither positive nor negative):
-The "command remember" and "auto run" options seem quite useless, they could be removed (by the way, the character is quite slow)
Viewing post in Frey Nel DEMO jam comments
Thank you so much for taking the time to play my game! Revamping the controls is definitely on my list of priority fixes, as is collision errors and the piano bug. I'm about to go through all the expressions in the prologue and chapter one, so I should be able to find the errant expression. I'll try and figure out the menu based visual bug, I haven't encountered that one myself. I'm not sure how to remove the command remember or auto run options, but I'll try and figure that out. I have been considering making Rosemary's walking speed a touch faster. Thank you so much for your feedback!