Usually I object to a metroidvania that doesn't have a map. Metroidvanias should have maps.
But what this lacks in maps, it makes up for in a really big frickin' gun. Love it. Nice level design, too.
Thank you very much!! Really appreciate that you gave it a shot and kept playing despite it not having a map!
I was worried about the lack of map at first, but I realized that usually paths became limited by your size, or you could see rooms clearly that were opened with your new ability, making it pretty linear and easy to follow. Very good job!