Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I think natively game will play better than on web, cause yknow, browser eating ram after all.

ps. I think if you will lower quality of fire a bit and make textures a bit lower quality, natively game will play more fluently on mobiles, also you can add internal resolution thingy ig.

(1 edit)

That's the thing, i already lowered the texture quality on the fires/embers/smoke but its likely the shaders themselves.

It uses a VFX kit I got from the asset store and Im no shader wizard sadly.

Best I could do was turn off the non-essential shader tricks and have the game remove fires farthest from the player when a low fps was detected.

(+1)

Oof, but after all if basically count, on device itself it will run a bit smoother, and i'm not a dev to really help, just thinking logically, and it's my limit.