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(1 edit)

That's the thing, i already lowered the texture quality on the fires/embers/smoke but its likely the shaders themselves.

It uses a VFX kit I got from the asset store and Im no shader wizard sadly.

Best I could do was turn off the non-essential shader tricks and have the game remove fires farthest from the player when a low fps was detected.

(+1)

Oof, but after all if basically count, on device itself it will run a bit smoother, and i'm not a dev to really help, just thinking logically, and it's my limit.